Interdiction was a strategy that was employed by U.S. Army Air Forces during World War II. It was designed to isolate and weaken a target before an attack was launched against the objective. In Aces High this strategy only has limited value. This is primarily due to the short down-time of destroyed hangars. Nevertheless, by using one of two approaches, this strategy can still be very effective. Its use is applicable in two broad areas. The first is to isolate a target from reinforcements and weaken it before an attack. The second is to assist a friendly base that is under attack by denying the enemy assets it needs to destroy friendly targets or capture towns. The first can be used in the defensive role as well. Fighter and Vehicle Hangar Interdiction — Offensive & Defensive This is theoretically the most effective approach but the number of pilots needed and the coordination required would make employing this strategy impractical. Its chief drawback is that you need enough skilled dive bombers to destroy all the fighter & vehicle hangars on all surrounding bases that might be able to send reinforcements. This could amount to from 8 to over 20 interdiction pilots alone. Clearly, unless hangar down times are extended, this strategy is severely limited. Barracks and Ordnance Destruction — Defensive This is probably the more practical solution. Barracks and ordnance bunkers stay down for 45 minutes after they are destroyed. This would give the defending base enough "breathing room" to prepare their defenses and fend off future attacks. Destroying the Barracks on nearby bases means the enemy doesn't have troops to capture a base. Knocking out ordnance bunkers insures that the enemy no longer has the bombs it needs to kill hangars, carriers, etc. By destroying these assets on enemy bases surrounding a besieged friendly base, we assist in the defense of that base significantly.
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